OpenBOR revision update ?

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samo79
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OpenBOR revision update ?

Hello dear Huno, i'm aware you are pretty busy right now so i will not ask, however as later you might look at the joypad issue (if still one) how about updating OpenBOR to the very latest SVN revision too ?
Our current r3625 Build was almost compatible with any kind of pak, however after all that time even a good release as the one you port now start to be old .. in short some recent games/paks availible in the chonocrash.com website are now incompatible with our old release !
Here the very latest source if you like to look at:
svn://svn.code.sf.net/p/openbor/engine/engine
 
 

hunoppc
hunoppc's picture

Hello Samo79,
Ok i work on after FBA
Thanks

samo79
samo79's picture

Great, thank you ! :-)

hunoppc
hunoppc's picture

No problems ;-)
HunoPPC

hunoppc
hunoppc's picture

Revision 4163 now is correct ???
I have downloaded the révision on my PC now
Thanks by advance

samo79
samo79's picture

Yes should be the correct one, to be honest the latest official release is a bit older than this one into the SVN repo and it was the revision 4153
 
See here:
 
http://www.chronocrash.com/forum/index.php?topic=2222.0
 
However i link you the SVN release instead because it seems a bit more up-to-date compared to that one reviewed in chronocrash (more or less is 12 commits forward) so maybe it could be better starting from this :-)

samo79
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Now Revision 4165 is the latest on SVN, see link in my first post
 

samo79
samo79's picture

Hey Huno any chance for an OpenBOR update ? :-)

if you have time for an update it would be pretty cool after all that time.
Here the latest source code:

http://svn.code.sf.net/p/openbor/engine/engine/
https://github.com/DCurrent/openbor

Despite the different revision number probably the first link contain the latest code

javierdlr

BTW it woul be nice if you could use this fork of OpenBOR :
https://fflnsultimate.firebaseapp.com/home
...
Final fight LNS Ultimate is a fan game created by fans. Using the open source engine Openbor. Like other fangames, we are not affiliated to Capcom, and Capcom are not involved in this development in any form. All image, character and other resources used in this game are property of their legitim authors.
FFLNS Ultimate use the open source engine Openbor 3.0 build 6330 with some custom modification from LNS team.
Openbor source code can be find here
FFLNS modification can be find here
...
 
I tried to recompile it under cynix/crosscompiler, but didn't get any proper result. :-(
It uses release 6330 and full sources are link/magnet below:
magnet:?xt=urn:btih:051D93AA3FF76E4773C858A79538C79E5D10DFA6&dn=engine_LNS10d.7z&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce