1941DX-DUAL PLAYERS by HunoPPC version 2.0.6


What it is ?
--------
It is a complete rewrite of the studio-grey/badblocks KETM engine (Kill Everything That Moves), specially made to support 2-players by Hugues Nouvel aka HunoPPC.
It is a fast paced tyrian style 2D shooter taking place in 1941 and similar to the famous arcade game 1941: Counter Attack by Capcom. 

Action is frenetic, music is awesome and graphs are hand made by our talented Johan !

!! READ THE DOC !!

WARNING: Shareware
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Indeed, the demo version will let you play in solo or with a friend the 1st mission and start the 2nd one and if you like this game, you must registered and show your support to HunoPPC (it only costs 1.70 Euros !)
Purchase you personal keyfile at http://www.clubevolution4.com/HunoPortSDL/ (requires valid email address and Paypal account).

Registered version will allow :
* the upgrade of the whole game through the network
* to play without time limit, with additional ennemies specific to this version  Deluxe Dual.
The updates will include the evolutions of the 2D engine with new functions, new effects and levels, better graphics, and sounds and musics in high quality.

!! HAVE FUN !!

KEYBOARD DEFAULT SHORTCUTS (1-player)
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Moving : Arrows Keys
Fire : CTRL RIGHT
Loop : B
Armageddon : V
Menu : ESC
Screenshot : F5
Fullscreen/Window : F12
Skip Voxel : F10

New in version 2.0.2:
* The engine was released from the limitation of frames per second, you can use the maximum capacity of your machine and have a game much more fluid on powerful machines can.
* Engine AUDIO corrected for some. Mod and the routine has been revised to better functioning and performance (the engine crashed randomly on some machines and there was more music in the background).
* Lots of new sound effects and sprites for your enjoyment.
* You have 3 new difficulty levels: BABY mode or you will be able to finish the game without too much difficulty (more speed more weapons and especially less suppression during the bonus game), the hardcore mode where you will find the normal course of the game (this mode is the real mode of this game for real fans of shoot 'em up), ATOMIC mode where you will find it difficult climb to the top and there you should be the best of the best.
To change the way you should go to OPTIONS and change the mode, the MODE logo at the top left of the game change as desired.
* Bonus points can now go up to 4000 points (this is random depending on your speed).
* The combo's are emerging, if you want to earn your bonus you will have caught two in less than 10 seconds in order to make a combo, for the fans of SCORES.
* Online scores were added, as if you made minimum score: 10500 you can take advantage of the scores posted on the following page: http://www.clubevolution4.com/HunoPortSDL/scores/
But watch the war of scores is just beginning because the list is limited to 20 entries so fools of SCORE at work, of course that your scores be sent you need an active internet connection.
* Added a new weapon: the double KILLRAY that will give you a radius front and behind your P38 simultaneously.
* New sounds for every shot of your P38.
* New font for items of different colors for the 2 player history to see who owns the points during the game
* Added a new weapon bonus, finally make their appearance had our two little side we will add significant firepower during your adventure, new movie release planes with little sound effect that goes well.
* Fixed some English words in the game (thank you KL).
* Fixed level 14 because the bottom was not moving at the right speed.
* Relief of the first level in 1 player mode.
* Fixed bug in the score: if both players had a score of 0 the game would crash.
* Encrypt the backup file of scores for the crafty who would be the best on the page of scores.
* Fixed the archive HIGH MUSIC because it lacked the interboss and the final boss + add file LOW (for registered users only).
* Arrangement of withdrawal of weapons and bonuses according to the method used.
Fixed engine update, the animations are synchronized according loops downloads initiated.
* The Highscore of game has been completely revised and now appears the system, method, and the score obtained by all these parameters.

New in Version 2.0.3
* Added the sprite NO-BOMB
* Add save screenshots with image number, text and sprite
* Fix looping sprite (it was no longer present)
* Fix looping logo (it was no longer present)
* If the dual plane is enabled and that one dies or you change your weapon animation + release its aircraft appears (cleaner)
* Recheck releases on individual players as abusive withdrawal of weapons on the second player.
* Force re-centering of the players, assigning the new Levels of loading.
* Small problems of transparency on the logo and the two players PAUSE
* Adjusted Shots fireball over players (was not properly center).
* Add Crop corners in order to accumulate a minimum of 210 points which will enable the weapon "armageddon"
* Added functions corners and medals to all enemmis (to optimize and improve the distribution)
* Free shot from the weapon dualplanes Player 2
* Management joystick cleaner (code) gem 1 and 2 individual
* Disable the super weapon ARMAGEDDON to 2 players when they arrive at interboss's and boss's
* Menu selection on the number of players better presented
* Several parts of the code better organized
* Added option shadow on only two players, just a test phase to eventually evolve the game and put the shadows to all sprites (especially big job and risk losing frames per second), so in Beta beta.
* Support. And mng. Gif integration into the CMS-engine H-1-SDL
* Bar vitality interboss's repositioning following the addition of the new weapon "Armageddon"
* Centering mode BORDER players in every scene
* Location of gauges attached mode BORDER
* Centering gauge BOSS's mode BORDER
* Fix warning text not backup on the server score, the passing of full screen mode it was reloaded a second time and superimposed all the fonts.
* Add extra coins or medals in the animations when you destroy an enemy
* Put F12 for full screen / window MODE menu key F12 is disabled because it can be done with the menu.
* Alpha sprite Fontboss2.png
* Make progress bar disappear in interboss's and boss's departure and given to the pointer.
* Change Management cloud animations, adding the function star, animations clouds have 4 levels of effects and animation stars have three levels of effect
* Change all the levels to additions to animated backgrounds (clouds and stars)
* Added SURPRISEBOSS before interboss's to remove two weapons before attacking the boss's interboss's and
* Locker arms while watching the surprise for the removal of weapons
* Put the new voice: You have too many weapons. "Least Two weapons you Will Be good" "you have too many weapons. Two weapons in less you will be good"
* Incorporation of HJW lib for the complete management of joysticks
* Added mapping ESCAPE button on the joystick
* Removal of dualplanes to all players correctly, follows: a loop and change all bonus weapons
* Breakdown by auto parts players
* Amounts of each part doubled to facilitate earlier completion of the weapon Armageddon
* Fixed the locker sending score line on the game two players, now both games the score will be sent only if there are no more "continuous" because it is too easy to back up the first level with maximum points .
* Withdrawal of submarines and ships to level 5 (level13) I forgot to delete the following modification of the old scrollings.
* Removal of the activation of the joystick in the prefs in 1941, obsolete after the integration of the lib HJW
* Image loading while waiting for the pre RAM cache textures
* Limiting the active backup of the score after a lot of bugs and integration problems
* Added PREFS panel to change the maximum settings internally, change the following options: HIGHMUSIC; BORDERS; SHADOWS; QWERTY; LEVELS;
* Added full screen mode with 2 players F12
* Animation loops accelerated
* Removal of two weapons to fire upon arriving interboss's with a new animation with the final boss feature
* Verify the end that's all the bosses were passed in order to send the score line if done with a lot of CONTINUOUS
* Change the sending of commands common to score for customer
* Addition of stars instead of clouds in space
* Fix problem with the X1000 to pre load + reading score

New in Version 2.0.4:
---------------
* Added the sprite NO-BOMB
* Add save screenshots with image number, text and sprite
* Fix looping sprite (it was no longer present)
* Fix looping logo (it was no longer present)
* If the dual plane is enabled and that one dies or you change your weapon animation + release its aircraft appears (cleaner)
* Recheck releases on individual players as abusive withdrawal of weapons on the second player.
* Force re-centering of the players, assigning the new Levels of loading.
* Small problems of transparency on the logo and the two players PAUSE
* Adjusted Shots fireball over players (was not properly center).
* Add Crop corners in order to accumulate a minimum of 210 points which will enable the weapon "armageddon"
* Added functions corners and medals to all enemmis (to optimize and improve the distribution)
* Free shot from the weapon dualplanes Player 2
* Management joystick cleaner (code) gem 1 and 2 individual
* Disable the super weapon ARMAGEDDON to 2 players when they arrive at interboss's and boss's
* Menu selection on the number of players better presented
* Several parts of the code better organized
* Added option shadow on only two players, just a test phase to eventually evolve the game and put the shadows to all sprites (especially big job and risk losing frames per second), so in Beta beta.
* Support. And mng. Gif integration into the CMS-engine H-1-SDL
* Bar vitality interboss's repositioning following the addition of the new weapon "Armageddon"
* Centering mode BORDER players in every scene
* Location of gauges attached mode BORDER
* Centering gauge BOSS's mode BORDER
* Fix warning text not backup on the server score, the passing of full screen mode it was reloaded a second time and superimposed all the fonts.
* Add extra coins or medals in the animations when you destroy an enemy
* Put F12 for full screen / window MODE menu key F12 is disabled because it can be done with the menu.
* Alpha sprite Fontboss2.png
* Make progress bar disappear in interboss's and boss's departure and given to the pointer.
* Change Management cloud animations, adding the function star, animations clouds have 4 levels of effects and animation stars have three levels of effect
* Change all the levels to additions to animated backgrounds (clouds and stars)
* Added SURPRISEBOSS before interboss's to remove two weapons before attacking the boss's interboss's and
* Locker arms while watching the surprise for the removal of weapons
* Put the new voice: You have too many weapons. "Least Two weapons you Will Be good" "you have too many weapons. Two weapons in less you will be good"
* Incorporation of HJW lib for the complete management of joysticks
* Added mapping ESCAPE button on the joystick
* Removal of dualplanes to all players correctly, follows: a loop and change all bonus weapons
* Breakdown by auto parts players
* Amounts of each part doubled to facilitate earlier completion of the weapon Armageddon
* Fixed the locker sending score line on the game two players, now both games the score will be sent only if there are no more "continuous" because it is too easy to back up the first level with maximum points .
* Withdrawal of submarines and ships to level 5 (level13) I forgot to delete the following modification of the old scrollings.
* Removal of the activation of the joystick in the prefs in 1941, obsolete after the integration of the lib HJW
* Image loading while waiting for the pre RAM cache textures
* Limiting the active backup of the score after a lot of bugs and integration problems
* Added PREFS panel to change the maximum settings internally, change the following options: HIGHMUSIC; BORDERS; SHADOWS; QWERTY; LEVELS;
* Added full screen mode with 2 players F12
* Animation loops accelerated
* Removal of two weapons to fire upon arriving interboss's with a new animation with the final boss feature
* Verify the end that's all the bosses were passed in order to send the score line if done with a lot of CONTINUOUS
* Change the sending of commands common to score for customer
* Addition of stars instead of clouds in space
* Fix problem with the X1000 to pre load + reading score

New in version 2.0.5:
---------------
* Add new GUI testHunoJoyWrapper in prefs "joysticks settings" and update the library with new drivers
* Fix prefs HQ MUSICS : check now if files exist before activation, prevent unregistered to active HQ musics, add play/stop after selection of LOW or HQ musics
* Fix reset points collected for Armageddon after each credit used for both players
* Activate full screen right from the start for versions AOS4 MORPHOS et 68k
* BossAlert remove 1 zoom out of 4 to save some time
* Replace "Inverter" by "Reverse" in joysticks/pads settings
* Add 3 digits in snapshots name for easier sorting
* Synchronisation of sound for LibHunoJoyWrapper logo
* Fix desactivation of mouse pointer earlier so that it dos not appear on loading screen
* Fix freeze in joysticks settings when no joysticks/pads are used
* Activate detection of joysticks motions during the story playing, the HiScores and the "How to play" so that these could exit upon a button pressed and go back to main menu
* Fix problem SoftwareSurface, changed in HardwareSurface

New in version 2.0.6
---------------
* Added function demo just after the story with a Semi-Artificial Intelligence
* Modifying the code to randomly allocate levels in demo mode + IA
* Added auto-increment scores under SSL protection to thank you for Hb Bad management and PHP database
* Cleaning of unused functions in the engine and reorganization of new features
* Added F10 joystick and button 3 to move quickly voxel sequence for the impatient ;-)
* Added zooming effects for fondues Between each level
* Blocking aircraft before starting levels to avoid the exit off the screen
* Fix the background still present after the voxel (suppression during rotozoom)
* Adding an effect after rotozoom (voxel) for quality
* Fix big problems with version LowRam prefs, many forget my part in this part
* Fix bug in the edges to simulate the arcade
* Added status button + joystick keypad lock switch to red + green + OFF and switch ON
* Added menu option to reset the data's scores made locally to start with a clean base as they are encrypted
* Fix internal timer motor and add the options in order to choose the number of FPS depending on the power level of machines, by default it is limited to 160 FPS
* Removing automatic bonus residents before changing levels
* Adding animation rotors planes for more fun
* Removing the front corner of each bonus level changes
* Added a bigger buffer to the audio engine


Acknowledgements
--------
I want to thank my wife and my two childrens for their understanding, patience and support.

Here are the people involved in this project :
Original game engine concept				        BadBlocks
New 2-Players game engine HCMS-SDL-1	                Hugues "HunoPPC" Nouvel
Programming						Hugues "HunoPPC" Nouvel
Programming (Network)				        Svyatoslav Covanov
Musics et sounds					Hugues "HunoPPC" Nouvel, modules coming from modarchive.org
Sprites / Graphs					Hugues "HunoPPC" Nouvel, Johan Daniels
Icons							Martin "Mason" Merz / tommySammy
Betatester and doc					Lio
MacOSX version 						Nicolas Chrupalla
AROS version						Hugues "HunoPPC" Nouvel
MORPHOS version						Hugues "HunoPPC" Nouvel
LINUX version						Hugues "HunoPPC" Nouvel
AMIGAOS4 version					Hugues "HunoPPC" Nouvel
WINDOWS version						Hugues "HunoPPC" Nouvel

And don't forget to visit my website http://www.clubevolution4.com/HunoPortSDL/
Bug repport at: nouvel.hugues(AT)free.fr